![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP8o1dtIbV65zt3CrYqLHdkO41Q7HPE74sZBZZKbENV9Ign1MxOaee9KA3Iduj8AYp_mmJ5QySggaQ1EdCp3d_-_Gso0Qwac5oYptLhHDDjbBv67wkw5VOE1tzClnoyhJwnQW7xiE3ZsTY/s400/bears.jpg)
We have learned that good designers also have to “play well” from many experienced designers or artist like Tom Friedman, which I believe is very true because design asks us to do so. “Play” is important, it gives designers inspiration, metaphorically like open a door for designers to seek which we normally can’t see in the books but many possibilities of making a design.
I have just experienced it with the candy I got for Halloween. First of all, if we could think carefully, the colored gummy bears are just ordinary objects, like table, chair, bike…etc. but when I try to play with and observe it, the gummy bear becomes a good material for a good design. Secondly, by puzzling the gummy bears around into shapes; I experienced much posibility of applying design principles. For instance, by putting the bears into different shapes and forms, I found out it could affect the whole composition; by gathering and separating the color spectrum, it changes the harmony and rhythm of the design. This “play” is verily like a lab, for me to learn and see how design develops in a process.
In conclusion, I think “play” provides a vast field of possibility and puritanical of creativity for designer to dive in, there is always new ideas and inspiration come to our mind when we play. Designers have to play and also play well.